4. Prototyping

IMG_8151

Research – Collecting Data and Arriving at Insights

We began by writing down all the insights from student interviews onto post-its.

Affinity mapping/Card sorting our insights from student interviews into 3 categories that were a common theme in the interviews: Collaboration, emotion (of students), and environment. We sorted them in these categories by positive, neutral, and negative insights.

 

Research – Synthesizing our Insights 

From the grouped insights, we realized most of them were under collaboration. From there, we looked at common themes within the collaboration insights and we discovered a common thing students were talking about that regarded collaboration were: student expectations, student feelings, collaboration structure and students negative perceptions of collaboration. Including to approach affinity mapping, grouping our insights based on what fit together, then adding a positive, negative, or neutral aspect. 

https://ux.stackexchange.com/questions/89118/whats-the-differencebetween-
card-sorting-and-affinity-diagramming

After realizing those four common things students talked about that needed addressing, we formulated this question with 4 principles we wanted to address:

How might we address…
● Student expectation honestly & realistically
● Student feelings/motives
● Collaboration structure
● Student perceptions of collaboration

Students on Collaboration

We created a Venn Diagram highlighting our two most important and populous insights from our interviews with students on CMD: The emotional aspect of collaboration and the expectations as well to generate prototype ideas.

Now knowing what the prototype will solve, we did a rapid prototyping session using a technique called crazy eights. We each provided 8 different ideas/sketches in 8 minutes, based on the 4 principles we want to address in post-it form.

More about crazy eights:
https://www.iamnotmypixels.com/how-to-use-crazy-8s-to-generate-design-ideas/

From there, we ranked the prototype ideas from most feasible to least feasible on a y-axis.
Feasibility: What we can do in one week?

IMG_8179

We also, created an x-axis to represent least impactful to most impactful solutions.
Impact: How would it create a particular step of collaboration easier?

IMG_8186

 

We chose the spectrums of feasibility and Impact because these were the best balance of our own constraints on the project and the student’s (user) interests. Why?

Our priority was to create a prototype that needed to be done in a week. Impact was chosen after a group mate pointed out that feasibility might not be the best way to measure the success of our prototype from the user’s perspective.

The question that we will try to answer with our first Prototype
If we can create more opportunities for collaboration, then we will notice more students meeting up (setting the stage for collaboration)

Method: Game Event
Get people to interact around games, when they’re on break, or just hanging out. This game event might not work, because the lack of a common space. If you think of Cayton Center as a common space – it’s not near any classrooms. Classrooms and teachers need quiet to teach their class, and therefore there’s nowhere inside to create that space where you can feel like you can talk and do things.

Steps Necessary for Collaboration 

We had a discussion on which of the prototyping ideas would be the most impactful and why they would be impactful. We realized collaboration comes down to a basic formula:

1. socializing
2. knowing
3. working
4. continue (the relationship)

IMG_8194

We decided that based on all the research and experiences we went through, that the spaces for collaboration exist within CMD, but what was missing was socializing/knowing between students to begin collaborations. After this realization, we narrowed it down to the ones that were most impactful and moderate/easily feasible prototype ideas which were to create a student-run CMD meetup for students.

Start prototyping/testing our idea:

● Open mic? (create a student platform for creativity?)
● Food?
● Music
● Games
● Sitting/laying area (fabric)
● Marketing (speaking to classes, flyers, texting, social media)

Questions that testing the prototype will answer:

● Will students show up?
● How many?
● Did they exchange #s (information/social media)?
● What did they do?
● What they think of the prototype?
● Did they learn other people’s names/faces?

 

Aj’s Personal Notes/Feelings

After finishing this process, I thought something that occurred to me was that there wasn’t a lot of time to actually decide what method work best during the process, it was super organic – but we just had to do it, so we chose in the moment.

Feelings of stumbling over the process was very apparent when we got to affinity mapping. What was the point of that activity? We did gain something from it, but it certainly wasn’t clear during the process.

For me, the most rewarding feeling was mapping our crazy 8 ideas feasibility and impact spectrums. It really became clear for us. It felt good. It felt like we had gained some clarity and closure.

resources: http://www.businessballs.com/team-management/tuckman-formingstorming-

As the blogger/summarizer, I believe all 4 group members personal notes/feelings were the same.

original documentation Research – Visual Summary V.1 by AJ (recorder)

 

 

Friday’s Slack Meetings

About the Prototype:
Student-run space. A place where students/faculty can sit back and relax, have a place to eat, chill, talk, and decompress. Breaking the cycle of class/work/home. Engage students. Entertainment and food. Potentially an open mic so students can: sing, dance, poetry, spoken-word, excite, speak, comedy, promote, etc… The goal is to get students to start talking, get to know each other names and faces around CMD (a necessary spark needed for student collab).

What will the prototype help answer?

  • Will students show up?
  • How many?
  • Did they exchange #s (information/social media)?
  • What did they do?
  • What they think of the prototype?
  • Did they learn other people’s names/faces?
  • (Happiness ranking / Suggestion box?)

 

Quick Hypothesis:

“If we create an event on the campus (CMD) – then students will engage with on campus more (and therefore have more opportunities to meet other people from other)”

 

High level goal
– Get more students to meet each other
– Open up the possibilities of the space at CMD in the minds of the students that        occupy the space.
– Receive reactions like: “Wow I never knew that we had an open mic night here?”

 

When, Where & Who

Organizers are Ana, Ojen, Kaitlin, and AJ who will be doing a trial run on Monday 2 – 5 pm. and Wednesday Event 2 – 5 pm. at CMD Quad.

Simultaneously our group will be working during both days for 3 hours. Tasks and goals include setting up fliers, having table setup, and bringing in equipment such as chairs, pillow, blankets, and snacks. Another goal is to have entertainment/performance, perhaps music playlist, dj, performer (Chiona), open mic, and/or dancers.

 

Getting the Word Out (Marketing)

As a group we will attempt to utilize all connections such as texting, social media, talking to classes, and/or word of mouth. For social media, we will Twitter/Facebook on the Comm & Media, possible

  • Texting: Students / Friends
  • Facebook event, and official Instagram posting (CMD Student Space).
  • Posters/Flyers: Needs branding, when, where, Who and “Bring food/snacks” / “Come to”
  • Talking to classes: Go from class to class and inform them of event.
  • Word of mouth: Students, Slack, Faculty, Associated Students, Announcements at ICC as well as Flyers at AS office and/or Announce to SMCDC club the stuff.

 

Branding

  • Name/Logo: CMD Student Space
  • Tagline: CMD Students Space – a place for students by students!
  • Time: 2:30-5pm
  • Location: CMD quad
  • Description: Come by and sit, relax, snack, and play games!
  • Social Media: Official Instagram account

 

Flow of Events Day of:

  • 2:00pm – 2:30 Set up at CMD (around fountain area)
    • setting up flyers on Campus
    • Set up space
    • table and blankets
      • set up games
      • sets up chairs
  • 2:30pm – 3:00pm
    • Table Duty:
      • Ana + AJ
    • Promo Duty:
      • Kaitlin
  • 3:00pm – 3:30pm
    • Table Duty:
      • AJ + Ojen
    • Promo Duty:
      • Ana
  • 3:30pm – 4:00pm
    • Table Duty:
      • Kaitlin + Ojen
    • Promo Duty:
      • AJ
  • 4:00pm – 4:30pm
    • Table Duty:
      • Ana + Kaitlin
  • 4:30 – 5:00pm
    • Table Duty:
      • Ana + AJ + Kaitlin

 

Let’s Prototype!!!!

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s